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5.5 visual studio code unity
5.5 visual studio code unity











For advice on using these formats, see the Texture Compression section below.ģ2-bit, 16-bit, and 32-bit, half resolution. The Unity Android build system supports the following texture compression format options: Don’t override, DXT (Tegra), PVRTC (PowerVR), ETC (default), ETC2 (GLES 3.0), and ASTC. See Texture Compression, Animation Compression, Audio Compression, Build Compression. Texture Compression A method of storing data that reduces the amount of storage space it requires. To build the app, click Build And Run to create and run your build on the platform you have specified. More info See in Glossary button to create your build. To set Android as your default build platform, click the Switch Platform button.Īfter you specify your build settings, click the Build The process of compiling your project into a format that is ready to run on a specific platform or platforms. To configure and build apps for Android, access the Build Settings window ( File > Build Settings).

#5.5 VISUAL STUDIO CODE UNITY APK#

For more information on this feature, see Multiple APK support on the Android Developer website. You can upload this set of APKs (and OBBs, if enabled) to the Google Play, or other, store instead of a FAT APK in which all of the selected architectures are included into a single APK.

5.5 visual studio code unity

The Split APKs by target architecture option produces one set of APKs and OBBs for each device architecture selected in the Target Architecture list in the Player settings. To optimize for download and installation size, enable the Split APKs by target architecture option in the Player settings. For more information on OBB files, see OBB Support.

5.5 visual studio code unity

The output package includes an APK, and an APK expansion file (OBB) if the Split Application Binary option is selected in the Player settings.

  • Build settings - Allows you to configure build system parameters and build the app.
  • For more information on Player settings, see Player settings for the Android platform.

    5.5 visual studio code unity

  • Player settings - Allows you to configure runtime settings for the app.
  • There are two locations to configure settings that affect how your app is built:











    5.5 visual studio code unity